﻿using System;
using UnityEngine;
using UnityEngine.PostProcessing;

// Token: 0x02000425 RID: 1061
public class PostProcessingConfig : MonoBehaviour
{
	// Token: 0x06001A3C RID: 6716 RVA: 0x000A7DB4 File Offset: 0x000A5FB4
	private void Start()
	{
		this.postProcessingBehaviour = base.GetComponent<PostProcessingBehaviour>();
		this.profile = UnityEngine.Object.Instantiate<PostProcessingProfile>(this.postProcessingBehaviour.profile);
		this.profile.name = "InstantiateProfile";
		this.postProcessingBehaviour.profile = this.profile;
	}

	// Token: 0x06001A3D RID: 6717 RVA: 0x000A7E04 File Offset: 0x000A6004
	private void Update()
	{
	}

	// Token: 0x04001D1D RID: 7453
	private PostProcessingBehaviour postProcessingBehaviour;

	// Token: 0x04001D1E RID: 7454
	public bool bloom;

	// Token: 0x04001D1F RID: 7455
	public float bloomIntensity;

	// Token: 0x04001D20 RID: 7456
	private PostProcessingProfile profile;
}
